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 The Last Remnant

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John Locke
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PostSubject: The Last Remnant   Thu Apr 09, 2009 5:06 am

Another SquareEnix game for me. I haven't opened it up yet, so I don't really have anything to post. I'll play a little tomorrow and let you know what's what. Check back for some preliminary reviews if you're interested! bounce
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John Locke
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PostSubject: Re: The Last Remnant   Thu Apr 09, 2009 2:14 pm

Initial impressions:

Graphics are really good.

Battle system is time based, which I favor over real time. Instead of having 3 or 4 party members, it seems you get 3 or 4 'unions' and unions are made up of about 3 or 4 units. So in reality, you are commanding about 9-12 people at a time, which leads me to believe that there are going to be some pretty epic battles. Mind you I'm writing this
after playing for about 5 minutes.

Voice acting sounds pretty good, so far it seems like there's going to be a lot of British accents, we shall see, I think that's just how they speak from the city I'm about to go to.

This game is actually rated M. The ESRB calls for Blood, Language, Suggestive Themes, and Violence.
BLOOD!: I don't think I've ever played a timebased RPG with blood before. Not such a big deal, but nice to see.
Language: I'm waiting for some f bombs.
Suggestive Themes: Not 100% sure where they're going with this, hopefully it means boobies.
Violence: santa

The story seems like it could be decent. The game has a very Ivalice feeling to it, not sure why...

MORE TO COME AS I JOURNEY ON!
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PostSubject: Re: The Last Remnant   Fri Apr 10, 2009 2:57 pm

Alright, now that I'm a couple of hours in I can give a little more info.

As far as the story goes, it's basically about your character, Rush Sykes, searching for his kidnapped sister Wanda Sykes...jk, her name is Irina. King David (pronounced dahv-EED for some reason...) and his troupe are willing to help. That seems to be it so far.

Ok so first thing's first, the stuff that irks me.

The Union Board. It's not hard to understand, it's just very confusing. Basically, you can have up to 5 people in your union. The thing is that there are different battle formations, each with its own pros and cons. So if you don't spend time trying out all the different combinations, you might not be getting the best group.

Next are the graphics. Now in my first post I said they were good...and they definitely are. Only thing is that, even after I installed the game to the hard drive, the battles still are kinda laggy and the textures still take a few seconds to load. Not a big deal, but it gets annoying after awhile.

Lastly, from the looks of it, there are no levels nor is there exp to gain. Or at least it doesn't show that you're gaining exp. Your stats just randomly go up after a battle.

Ok, now for the stuff I like.

From the looks of it, you don't really have to worry about getting gear for anyone but yourself. Even better, there is no armor, just accessories. So all you're worrying about is your main weapon and offhand, and accessories. That's it. You can upgrade your stuff in cities at the Workshop using components you gain from fighting, disassembling armor and weapons, or disassembling captured monsters (weird I know, I'm not 100% sure what the tearing apart captured monsters does for you besides giving you components).

Another nice thing is that you fast travel on the world map and in cities. So basically there's no more treks across landscapes, you just open the world map and go where you want to go instantly. Even in cities you can choose a part of the city to go and it just takes you there, it even tells you what important places are in what part of the city, so no more aimlessly wandering around looking for the weapon shop, just point and click.

I have to say it again, the battles are really fun. There are so many people on the field, you would wonder how you could possibly lose. At the moment, I have a party of 9, 3 groups of 3, it's crazy. However, sometimes you have to fight like 5 groups of 3, so it gets intense. Your union shares HP, so rather than an enemy hitting one of your characters for set damage, the damage is subtracted from your union HP pool, so if your union has an HP of 900, and each character has like 300, and the enemy hits you for 500 or something, all of your characters are still alive because they are sharing HP. An interesting battle design, I guess it works.
Another cool thing about the battles is the fact that, even though it's time based, you're characters are still in 'battle' when it isn't there turn. So, while you're deciding on what one union should do, you can see the other unions fighting a stalemate, instead of just standing there. They aren't doing any damage to the enemy and vice versa. It's just fun to see.
RAGDOLL!!! For whatever reason, they decided to add ragdoll effects to the battles. When you defeat an enemy, instead of a preset death sequence, they slump over and fall to the ground. Not sure why they included this feature, but it's definitely fun to watch. Hopefully when you get better spells and attacks, the enemy goes flying across the battlefield.

That's it for now. If I notice anything else worth mentioning, I'll update again.
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PostSubject: Fight scene   Mon Apr 13, 2009 6:12 pm

Very enjoyable cutscene, the video says SPOILERS, but it isn't.
http://www.youtube.com/watch?v=-5y8v3BMM1E&fmt=18
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